The Legend of Zelda

Zelda: Tears of the Kingdom Guide: Walkthroughs, Shrines, Tips & Maps

This is your complete Zelda: Tears of the Kingdom guide hub on RageQuit.gg. Whether you’re just starting out on the Great Sky Island or hunting down the last Korok Seed, everything you need is here: the full main story walkthrough, all five temple guides, all 152 shrine locations, 1,000 Korok Seeds, Depths navigation, boss strategies, armor sets, and every collectible in the game. Compatible with both the original Nintendo Switch and the Nintendo Switch 2.

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New to Tears of the Kingdom?

New to the game? Start with the Great Sky Island tutorial, then follow the main questline to Lookout Landing to unlock the Paraglider before exploring freely. Returning player or stuck on a specific quest? Jump straight to the section you need using the navigation cards below.

Tears of the Kingdom is a direct sequel to Breath of the Wild and takes place in the same Hyrule, now expanded vertically with floating Sky Islands above and a pitch-black underground called the Depths below. The main story follows Link investigating the return of Ganondorf and the mysterious disappearance of Princess Zelda, taking roughly 50–60 hours to complete with the main temples, or 200+ hours for a full 100% run.

Quick Navigation Cards

TOTK Database

Look up any material or dish, test a recipe before you cook it, and check what every armor upgrade costs.

Link's Abilities

Ultrahand

Grab, move, rotate, and glue objects together to build vehicles, bridges, and contraptions. Ultrahand is the core building mechanic in TotK: master it early and you can solve almost any puzzle or traversal challenge in the game.

Fuse

Attach materials to weapons and shields to boost their power and add elemental effects. Fusing a Keese Eyeball grants homing shots, a rock adds durability, and monster horns dramatically increase attack. Never use a plain weapon again.

Ascend

Phase upward through any solid ceiling directly above you. Ascend is essential for reaching Sky Islands, escaping caves, and shortcuts through mountains. It completely changes how you think about vertical traversal in Hyrule.

Recall

Rewind the movement history of any object: send falling boulders back up, return launched projectiles, or ride debris skyward to reach new heights. Recall is both a puzzle tool and a surprisingly effective combat technique.

Autobuild

Instantly recreate any Ultrahand construction you've built before, using Zonaite as a resource. Unlock Autobuild by completing the A Mystery in the Depths quest via Robbie's questline. It's a huge time-saver for repeat builds like carts and fans.

The five Sage medallions from Tears of the Kingdom: Tulin, Sidon, Yunobo, Riju and Mineru

Sage Abilities

Earn a unique power from each of the five sages by completing their temple. Tulin boosts gliding with wind gusts, Sidon creates a water shield, Yunobo rolls as a fiery charge, Riju summons lightning, and Mineru pilots a powerful Construct.

The Three Layers of Hyrule

Sky Islands float high above Hyrule and serve as TotK’s tutorial zone on the Great Sky Island, where Link learns all four core abilities. Beyond the tutorial, dozens of sky archipelagos are scattered across the map: reachable by Ascend, Skyview Towers, or Ultrahand-built launchers. Sky Islands hold exclusive shrines, Zonai Devices, Dragon sighting locations, and hidden Korok Seeds.

The Surface is the familiar Hyrule from Breath of the Wild, now dramatically changed after the Upheaval. Hyrule Castle is floating, new chasms have opened into the Depths, and Gloom has spread across the land. Five temples are hidden across the four main regions: completing them is the heart of the main story and grants you a Sage’s power after each one.

The Depths is a vast underground mirror of the Surface, completely dark and filled with Gloom that permanently reduces your max hearts until you rest at a Lightroot. The Depths contain exclusive armor sets, powerful boss enemies called Frox, Master Kohga‘s four-part boss fight, and the Spirit Temple. Bring Brightbloom Seeds and unlock Lightroots to navigate safely.

  • Depths Beginners Guide
  • All Lightroots (120 locations)
  • Gloom & How to Cure It
  • Depths Bosses
  • Bubbulfrogs (147 locations)
  • Depths Armor & Rewards

Temple Walkthroughs

Wind Temple: Rito Village region: battle Colgera using Tulin's wind gust ability to navigate the frozen storm
Water Temple: Zora's Domain region: clear the sky waterfall puzzle with Sidon's water shield to reach Wellspring Island
Fire Temple: Death Mountain region: ride mine carts and roll Yunobo through fire locks in this volcanic dungeon
Lightning Temple: Gerudo Desert region: surf sand on a plank with Riju's lightning power to unlock the ancient ruins
Spirit Temple: Depths / Gerudo region: pilot Mineru's Construct through the secret underground fifth temple
Hyrule Castle: Final dungeon: descend beneath Hyrule Castle into the Depths, fight through Phantom Ganon, then face Demon King Ganondorf and the Demon Dragon

Boss Guides

Collectibles & 100% Completion

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Tick off shrines, Korok seeds and Lightroots as you find them. Your progress is shared with the full TOTK interactive map, which also has the checklist and progress panel.

FAQ

How many shrines are in Tears of the Kingdom?

There are 152 shrines in TotK, spread across the Surface and the Sky Islands. The Depths add 120 Lightroots, each sitting directly beneath a Surface shrine and named after it spelled backwards. Each shrine rewards a Light of Blessing, and every four Lights can be exchanged at a Goddess Statue for either a Heart Container or a Stamina Vessel. See our complete shrine guide for all locations and puzzle solutions.

The recommended order is: Wind Temple (Rito Village) → Water Temple (Zora’s Domain) → Fire Temple (Goron City) → Lightning Temple (Gerudo Town) → Spirit Temple (the Depths). Most players tackle Wind first because it’s the most beginner-friendly and Tulin’s wind ability makes gliding significantly easier for the rest of the game. That said, all four Regional Phenomena temples can technically be done in any order: the game doesn’t lock you into a sequence.

Surviving the Depths requires preparation. First, bring Brightbloom Seeds and throw them ahead of you to light up the darkness: the Depths are pitch black without light sources. Second, avoid Gloom-covered ground whenever possible, as it permanently reduces your max hearts until you rest at a Lightroot or eat Sundelions. Third, unlock Lightroots as you go: each one illuminates a chunk of the map and acts as a fast travel point. The Depths Armor set, found in the Depths, provides Gloom resistance once upgraded.

Yes. Tears of the Kingdom is a direct sequel set in the same Hyrule as Breath of the Wild, picking up several years after the events of that game. Link and Zelda are together exploring the ruins beneath Hyrule Castle when a mysterious mummified figure revives, triggering the Upheaval. You don’t need to have played BotW to enjoy TotK, but players who did will recognise many characters, locations, and references. Several characters from BotW such as Purah, Robbie, and the four Champions’ successors all return with expanded roles.

The best weapons in TotK come from smart use of the Fuse ability rather than finding rare drops. Fusing a Silver Lynel Saber Horn to any sword gives you one of the highest attack values in the game. For early players, fusing a Soldier’s Broadsword with a large monster horn dramatically boosts damage. For bows, fusing a Keese Eyeball adds auto-aim to any arrow. Stock up on powerful materials by farming Lynels in the Coliseum Ruins and miniboss arenas in the Depths, then fuse them to whatever weapon base you prefer.

The main story: covering all five temples and the final boss: takes most players around 50 to 60 hours. A completionist run targeting all 152 shrines, 1,000 Korok Seeds, all side quests, and 100% collectibles takes 150 to 200+ hours. If you’re purely speedrunning the story without exploration, it can be done in under 40 hours.

No. TotK works as a standalone game and tells a complete story on its own. However, playing BotW first significantly enriches the experience. Many characters, locations, and references will be more meaningful if you know their history. If you haven’t played BotW, you won’t be lost, but you’ll miss context for things like Hyrule Castle‘s state, the Champions’ successors, and various callbacks throughout the story.

Yes. TotK is fully playable on the Nintendo Switch 2, which launched in 2025. The game runs on the Switch 2 with improved performance. There are no new main quests added for the Switch 2 Edition, but you can transfer your existing save data and continue your playthrough.

Zonaite is a mineral found throughout the Depths and in Sky Island deposits. It’s used as fuel for Zonai Devices and can be refined into Crystallized Charges, which you then spend with the Forge Construct at a Crystal Refinery to permanently expand your Energy Cell capacity. More Energy Cells means longer use of Zonai contraptions before they run out of power. Prioritise expanding your Energy Cells early: it makes vehicle building and the Autobuild ability much more useful.

Geoglyphs are enormous symbols carved into the landscape of Hyrule, visible from Skyview Towers and sky islands. Each one contains a Dragon’s Tear: a puddle of memory that plays a story cutscene when touched. There are 11 Geoglyphs in total, and collecting all 12 reveals the hidden backstory of Zelda and the origin of the Tears of the Kingdom. They are entirely optional but essential for understanding the full narrative.

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Where to Start in Tears of the Kingdom

If you’re brand new to TotK, here’s the fastest path to getting properly set up:

Step 1, Great Sky Island: Complete the tutorial area. Don’t rush: this is where you unlock Ultrahand, Fuse, Ascend, and Recall. Grab the Archaic Warm Greaves from the chest inside the hollow tree stump next to Gutanbac Shrine (Ascend up into it) before you leave.

Step 2, Lookout Landing: After landing in Hyrule, visit Lookout Landing and speak to Purah to unlock the Paraglider. Do not skip this: the Paraglider is essential for safe traversal and reaching Sky Islands.

Step 3, Four Regions: Tackle the Regional Phenomena in the four main areas. We recommend starting with Rito Village and the Wind Temple: it’s the most beginner-friendly and Tulin’s sage ability makes gliding much easier for everything that follows.

Step 4, Autobuild: Follow Robbie’s questline from Lookout Landing to unlock Autobuild in the Depths. This ability lets you instantly recreate vehicle blueprints and is a huge quality-of-life upgrade for building.

Tears of the Kingdom is packed with collectibles, and going for 100% completion is a serious undertaking: but an incredibly rewarding one. There are 152 Shrines to solve for Light of Blessing upgrades, 1,000 Korok Seeds to exchange with Hestu for inventory expansions, 120 Lightroots to unlock in the Depths for map coverage and fast travel, and 11 Geoglyphs to find for the hidden Dragon’s Tears memory cutscenes. On top of that, there are 15 Skyview Towers to activate, all armor sets to collect and upgrade, and 147 Bubbulfrogs to hunt down for Koltin’s rare rewards. Use our interactive map below to track everything across all three layers of Hyrule.

The interactive map below covers all 1,433 locations across all three layers of Hyrule: Sky Islands, Surface, and the Depths. Search by name, filter by type, and click any marker for details. Use the Sky / Surface / Depths toggle to switch layers. Pan with click-and-drag, zoom with the +/− buttons or scroll wheel.