
Data source: Steam Web APILast updated: How we collect this data
Nick player count chart
Nick has very few players on Steam right now (0). Its all-time peak was 1.
History from Oct 11, 2026
Nick monthly player count
| Month | Avg. players | % Gain | Peak players |
|---|---|---|---|
| November 2026 | not enough data | -100% | 0 |
| October 2026 | not enough data | n/a | 1 |
How many people play Nick right now?
Right now, 0 players are in Nick on Steam.
Nick player count history
Today's player count is 0% of its all-time peak of 1, set on Oct 11, 2026.
Other Free to Play games like Nick by player count
Compare Nick with similar games
Player counts, peaks, reviews and prices side by side. Compare any Steam games
About Nick
Nick is a free wave defense survival game—all in virtual reality. Built in Unreal engine, this first-person, room-scale VR experience lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves.
- Developer
- Firstborn Games
- Released
- Dec 1, 2017
- Genre
- Action, Free To Play, Indie, Strategy
- Steam Deck
- Unsupported
- Languages
- 1 language, 1 with full audio
Screenshots
Nick price
Nick is free to play on Steam.
Get Nick alerts by email
Nick Steam reviews
Nick FAQ
Is Nick dead?
Nick has very few players on Steam right now (0). Its all-time peak was 1.
How many people play Nick?
0 people are playing Nick on Steam right now. In the last 24 hours it peaked at 0 concurrent players.
What is the all-time peak player count for Nick?
Nick reached its all-time Steam peak of 1 concurrent players on Oct 11, 2026.
Is Nick free?
Yes, Nick is free to play on Steam.
Is Nick good?
Steam players rate Nick Very Positive: 80% of 87 reviews are positive.
When did Nick come out?
Nick was released on Steam on Dec 1, 2017.
Who made Nick?
Nick was developed by Firstborn Games.
RageQuit.gg is not affiliated with Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation. Player counts come from the official Steam Web API. How we measure Steam data.













