STEAM CHARTS
Every number on our Steam pages comes from Steam’s own public data. This page explains where each number comes from, how often we check it, and what it can and cannot tell you, so you know exactly how far to trust a chart before you quote it.
Player counts come from the official Steam Web API, which reports how many people are playing a game on Steam at that moment (concurrent players). We do not estimate, adjust or round the numbers.
Busier games are checked more often:
| Players at the last check | Checked |
|---|---|
| 1,000 or more | every 10 minutes |
| 100 or more | every 30 minutes |
| 10 or more | every 3 hours |
| 1 to 9 | once a day |
| No players | once a week, and within the hour when the game changes on Steam |
We keep every reading. The 24 hour peak is the highest reading in the last 24 hours, and the all-time peak is the highest reading we have ever recorded for the game. Charts run from the last 24 hours to all time; older years have one reading per month, so long range charts are less detailed and a few months have no data. All times are UTC.
Pages load fast because they are cached, but the player numbers and the order of the most played lists refresh in your browser as soon as the page opens, so you always see the latest reading.
Every game with a player page, ranked by players right now.
Players right now compared with the game’s own average over the last 7 days. Games with very small audiences are left out so tiny spikes do not dominate.
Games whose newest reading beat their all-time peak in the last 30 days.
Games released in the last 30 days ranked by their 24 hour peak, and games released in the last 60 days ranked by user reviews.
The average daily peak of the last 30 days against the 30 days before, for games with a real audience. Comebacks only include games well past launch.
A game counts for a genre when that tag is among the top 7 store tags players gave it on Steam. Adult only titles are left out of the genre lists.
Prices come from the Steam store, in US dollars unless a page says otherwise, and are checked every day. Every game page keeps its price history, including the lowest price we have seen.
Ratings use Steam’s own positive and negative user reviews. Where we rank by rating, the score is weighted by the number of reviews, so a game with thousands of positive reviews ranks above one with a handful.
These follow Steam’s own charts and store order. Steam does not publish sales numbers or wishlist counts, so we show the rank Steam gives, never a guessed number.
Free promotions and sale events are read from the Steam store every few hours. Dates of the big seasonal sales are the ones Valve has announced.
Verified, Playable and Unsupported are Valve’s own compatibility ratings.
Live viewers per game and per channel from Twitch, sampled every 30 minutes.
From Steam’s own public data: the official Steam Web API for player counts, and the Steam store for prices, reviews, release dates, charts and promotions.
Games with 1,000 or more players every 10 minutes, smaller games every 30 minutes to once a day depending on their size.
The number of people playing a game on Steam at the same moment. It is not the number of owners or monthly players.
Sites check at different times, so a live number can differ by a few minutes of play. Peaks can also differ if one site checked during a short spike and another did not.
No. Only players on Steam are counted.
Either nobody was playing at the last check, or the game is not released yet. A busy game only drops to zero in our data if Steam reports zero for 45 minutes.
Yes. Please credit RageQuit.gg and link to the game’s page. Our data studies and monthly reports are written to be quoted.
Use the contact page and include the game and the time you saw it. We check it against our readings.
Search any game above, or go back to all Steam charts and player counts.
RageQuit.gg is not affiliated with Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation. Player counts come from the official Steam Web API. How we measure Steam data.