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Ghost of Yōtei Sells Fewer Copies Than Tsushima but Nearly Matches Its Revenue

Ghost of Yotei sales are estimated at 5.4 million copies and $407 million, only 3% behind Ghost of Tsushima in revenue despite fewer copies sold.

Kratos13By Kratos13 3 min read

Ghost of Yotei sales vs Ghost of Tsushima: 5.4M copies and $407M revenue compared

Ghost of Yōtei has sold fewer copies than Ghost of Tsushima did at the same point, but it has earned almost as much money. New estimates from market research firm Alinea Analytics put Ghost of Yotei sales at around 5.4 million copies, generating roughly $407 million in revenue from game sales alone.

The figures were shared by Alinea’s head of market analysis, Rhys Elliott, in the firm’s latest newsletter. They are third-party estimates, not official numbers from Sony or developer Sucker Punch Productions.

Ghost of Yotei sales vs Ghost of Tsushima

Lined up against its predecessor at the same point after launch, the numbers look like this:

  • Ghost of Yōtei: around 5.4 million copies and about $407 million in revenue.
  • Ghost of Tsushima: nearly 7 million copies and about $418 million in revenue.

That means Yōtei has sold roughly 1.6 million fewer copies, yet its revenue is only about 3% lower. Physical copies account for 36.8% of Yōtei’s sales, according to Alinea.

The game is also still selling steadily. Alinea estimates around 500,000 copies were sold in the third quarter of 2026, worth close to $30 million, and about 1.8 million copies so far this year.

Why the revenue gap is so small

The main reason is price. Ghost of Yōtei launched at $70 and, according to Alinea, has only been discounted twice, each time to $50 for two weeks. Ghost of Tsushima launched at $60 and dropped to $45 less than three months after release. Alinea estimates Yōtei has earned around 26% more per buyer as a result.

Sony has also kept the price up in other ways. On October 1, the original version was replaced on the PlayStation Store by a $70 Complete Edition that includes the Echoes of Sekigahara expansion, with existing owners able to upgrade for $14.99. That update brought players back, too: daily active users jumped from around 150,000 to a peak of about 327,000.

Different launch conditions

The two games also arrived in very different markets. Ghost of Tsushima launched in July 2020, late in the PS4’s life, when well over 100 million PS4 consoles were already in homes and pandemic lockdowns had pushed many people toward gaming. Ghost of Yōtei released in October 2025 as a PS5 exclusive, with a smaller installed base to sell to.

Tsushima also had a later boost from its PC release and Director’s Cut, while Yōtei is still only available on PS5. If Sony follows the same path and brings the sequel to PC, Ghost of Yotei sales could close the gap on unit numbers as well.

Seen in that light, Yōtei matching Tsushima’s revenue with fewer buyers is a solid result rather than a sign of trouble. Copy counts and revenue can tell very different stories, which is something we also saw in our look at how Steam wishlists are converting into far fewer sales than they used to.

“Flat-out wrong” to call it a flop

Some online discussion has labeled the sequel a disappointment because it hasn’t matched Tsushima’s unit sales. Elliott dismissed that idea directly.

“Anyone who says that Ghost of Yotei is a flop is flat-out wrong.”

Ghost of Yotei sales are not record-breaking, but a single-player PS5 exclusive passing $400 million in revenue within about a year is a strong showing for Sony. It also follows a wider trend of PlayStation games reaching more players over time, as seen with older classics like the Shadow of the Colossus PC port.

You can find more about the game on the official Ghost of Yōtei page. With big PS5 releases like GTA 6 arriving in November, it will be interesting to see how Sucker Punch’s samurai sequel holds up over its second year.

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Kratos13

Kratos13

Kratos13, real name David, is the action-first, no-flinching member of the RageQuit.gg crew. Named after gaming's most iconic god-slayer, David brings the same relentless energy to his writing as Kratos brings to combat. A God of War devotee through and through, he knows every realm, every rune, and exactly how many Valkyries he's crushed. Off the battlefield, David shifts gears, literally. A racing game enthusiast with a passion for speed, precision, and the perfect racing line, he covers everything from arcade racers to sim titles with the same intensity he brings to action games. Fast cars, faster combos: that's the Kratos13 way. Covers: God of War, Action Games, Racing Games