Stardew Valley hands you an overgrown farm, a set of rusty tools, 15 Parsnip Seeds and 500g, then politely walks away. Think that means you can wander around and figure it out later? You can. You will also be broke on Spring 10 and wondering where your week went.
Let me break this down for you. This is the order of operations for a brand new farm in version 1.6, built around one idea: your first 13 days decide how fast everything else snowballs.

The Rules That Run Every Day
Four rules quietly control your whole save. Ignore them and the game punishes you in small, annoying ways.
- Seasons: Each season is 28 days. Most crops die the moment the season changes, and Winter has no regular outdoor crops at all.
- Energy: Every tool swing costs energy. When the bar runs dry you slow down, and pushing past empty makes you exhausted the next morning.
- Bedtime: Be in bed before 2 A.M. Stay up past that and you pass out, wake up at home and lose a slice of your gold (capped at 1,000g).
- Saving: The game saves only when you sleep. Quit midday and the whole day resets. A disastrous Mines run? That is a free undo, if you quit before bed.
Hot Take: Nobody needs a perfect layout on Day 1. You need seeds in the ground and cash coming in. The pretty farm is a Year 2 problem.
Day 1: The Only Checklist That Matters
Day 1 is short and your energy is limited, so spend it on things that pay back. Here is what to actually do.
- Plant all 15 Parsnip Seeds: Hoe a small patch near the house, plant them and water every tile. They grow in 4 days, so they are ready on Spring 5.
- Clear a little, not a lot: Chop a few trees and smash a few rocks for wood and stone, then stop. You do not need to clear the whole farm this week (yes, really).
- Walk into town: Introduce yourself to the people you meet. Every new name you meet ticks off part of Mayor Lewis’s opening quest.
- Buy more seeds at Pierre’s: Spend most of your starting gold on Parsnip or Potato Seeds. Pierre’s General Store is closed on Wednesdays, so plan around it.
- Grab forage on the way: Leeks, Daffodils, Dandelions and Wild Horseradish are free money and emergency snacks.
The Math: A Parsnip Seed costs 20g and a basic Parsnip sells for 35g. Your 15 free seeds are worth about 525g, and every seed you buy after that nets around 15g of profit plus Farming experience. Boring? Absolutely. It is also how every rich farm starts.
Your First Two Weeks at a Glance
Spring Year 1 has a handful of fixed beats. Line your plans up with them and the season runs itself.
| Day | What happens | What you should do |
|---|---|---|
| Spring 1 | Start of the save | Plant parsnips, buy more seeds, meet the town |
| Spring 2 | Willy sends a letter | Visit the beach and pick up your free fishing rod |
| Spring 5 | The Mines open | Harvest parsnips, replant, take your first trip down |
| Spring 13 | Egg Festival | Arrive with cash for Strawberry Seeds |
| Spring 24 | Flower Dance | Socialize, then get back to the fields |
Watch the TV, Seriously
The TV in your farmhouse is not decoration. The weather channel tells you tomorrow’s forecast, and the fortune teller tells you how lucky the day is which matters most on Mines days.
On Sundays the cooking channel teaches you a new recipe for free. Cooked food restores far more energy than raw forage, so those recipes keep you working longer once you have a kitchen.
Fishing and the Mines
Two side hustles carry most farms through Year 1: fishing for quick cash and the Mines for the metal you need for everything.

- Fishing: The minigame feels awful for an hour, then fine. It levels fast and sells well, and rainy days (which water your crops for you) are perfect fishing days.
- The Mines: Copper shows up in the early floors, iron deeper and gold deeper still. Bring food, leave before your health gets low, and take the elevator back every five floors.
- Fainting: If you faint in the Mines you lose some items and gold. Marlon at the Adventurer’s Guild can recover a lost item for a fee, but it is cheaper to just leave early.
Why Metal Matters So Much
Copper and iron bars turn into sprinklers, and sprinklers are the moment the game stops being a watering simulator. A Basic Sprinkler needs one Copper Bar and one Iron Bar and unlocks at Farming level 2. Every sprinkler you place is energy you get back every single morning.

Save Cash for the Egg Festival
The Egg Festival on Spring 13 is the one shopping trip you should plan for. Pierre sets up a stall that sells Strawberry Seeds for 100g each, and that stall is your one reliable source of them in Year 1.
Strawberries take 8 days to grow, then produce again every 4 days. Plant them right after the festival and you get harvests on Spring 21 and Spring 25. At 120g per basic berry, two harvests return about 240g per plant on a 100g seed. Spoiler: it’s not even close to what parsnips earn per tile.
Small Choices That Shape Your Save
- Community Center or Joja: The Community Center bundles reward you with items and unlocks as you fill them. Joja lets you pay for the same unlocks instead. Pick one path before you spend big.
- Calendar and Help Wanted: The board outside Pierre’s shows birthdays, festivals and daily requests. Gifts on birthdays count for much more friendship.
- Player numbers: If you want proof that this farm has a grip on people years later, look at our Stardew Valley player count tracker.
Lore Drop: You start here because your grandfather left you this farm in a sealed letter, and his shrine on the farm judges your progress at the start of Year 3. The overgrown mess is the point. The game wants you to rebuild it your way.
Stardew Valley Beginner FAQ
What should I do first in Stardew Valley?
Plant and water all 15 starter Parsnip Seeds, buy more seeds at Pierre’s, and meet the townspeople. Then head to bed before 2 A.M.
What happens if I stay up past 2 A.M.?
You pass out, wake up in your farmhouse the next morning and lose part of your gold, up to a maximum of 1,000g.
When do the Mines open?
The Mines open on Spring 5 of Year 1, after the rockslide blocking the entrance is cleared.
Should I plant strawberries in Year 1?
Yes. Buy them at the Egg Festival on Spring 13 and plant them the same day. You get two harvests before Summer starts.
Actually Do This: Start a fresh save, plant those parsnips before noon, keep 1,000g or more aside for Spring 13, and treat every rainy day as a free Mines or fishing day. Do that and you are already ahead of where most first farms end up.