Your first Spring in Pelican Town can feel like a hundred little jobs all shouting at once. Honestly? That is completely normal. Nobody plays Spring Year 1 perfectly, and the game is very forgiving if you take it one day at a time.
This plan keeps your energy for the stuff that pays, builds a savings pile for the Egg Festival strawberries, and gets you into Summer with a routine instead of a mess. Let’s walk through this together.
Spring Year 1 at a Glance
- The Vibe: Spring is about building options. A small field, steady chores and a growing pile of gold.
- Big Date 1: The Egg Festival on Spring 13, where Pierre sells Strawberry Seeds.
- Big Date 2: The Flower Dance on Spring 24, a social day in the forest.
- Watch Out: Pierre’s General Store is closed on Wednesdays, which are Spring 3, 10, 17 and 24. Buy seeds the day before.
- Free Snacks: Salmonberry season runs Spring 15 to 18. The bushes along the paths are full of berries that sell or restore energy.
Week 1: Seeds, Storage and the Town
Day 1
Open the gift box in your farmhouse and take the 15 Parsnip Seeds. Hoe 15 tiles near the house, plant everything and water every tile. Then chop wood until you have 50, and craft a Chest. Your starting backpack only holds 12 items, so that chest saves you a lot of juggling.
Head into town in the afternoon. Say hi to everyone you bump into and buy more seeds at Pierre’s with most of your starting gold. Parsnips and Potatoes are the safe early picks.
Days 2 to 4
Willy’s letter arrives on Day 2, so visit the beach and pick up your free fishing rod. Mornings are for watering, afternoons for foraging and fishing. Don’t stress if the fish keep escaping at first; the minigame clicks after a few tries.
Day 5
Your Parsnips are ready. Sell most, keep one for the Community Center Spring Crops bundle, and replant straight away. The Mines open today too, so if you have energy left over, take a peek at the first floors.

Week 2: The Egg Festival Countdown
Days 6 to 12 are about stacking gold. Keep replanting fast crops, sell your forage, and fish on rainy days, since rain does the watering for you. A Catfish from the river on a rainy day sells for 200g, which is a nice bonus if you can land one.
No Stress: You do not need a huge field yet. A patch you can water in under an hour is perfect. If your energy is gone before the watering is done, the field is too big.
Day 13: Egg Festival
Get to the town square between 9 A.M. and 2 P.M., join the egg hunt if you like, then buy Strawberry Seeds from Pierre’s stall at 100g each. Buy as many as you can water. Plant them that same evening.
Strawberries take 8 days to grow, then produce again every 4 days. That means harvests on Spring 21 and Spring 25. At 120g per basic strawberry, two harvests return about 240g per plant. Okay but, this part is so good: from Day 21 your field starts paying you back every few days.
Best Spring Seeds for Year 1
Here’s the chill version of which seeds are worth your gold in the first Spring. Prices are Pierre’s.
| Crop | Seed price | Days to grow | Base sell price | Why plant it |
|---|---|---|---|---|
| Parsnip | 20g | 4 | 35g | Cheap, fast, great Farming XP |
| Potato | 50g | 6 | 80g | Chance of extra potatoes per harvest |
| Kale | 70g | 6 | 110g | Solid profit per day |
| Cauliflower | 80g | 12 | 175g | Big payout, can form giant crops |
| Green Bean | 60g | 10, then every 3 | 40g | Keeps producing on a trellis |
| Strawberry | 100g (Egg Festival) | 8, then every 4 | 120g | The best Year 1 Spring earner |
Weeks 3 and 4: Strawberries, Dancing and Summer Prep
Days 14 to 20 are your Mines window. With the strawberries in the ground, spend leftover energy pushing down the floors. Copper comes first, and you want plenty of it for tool upgrades and your first sprinklers.
Day 24: Flower Dance
The Flower Dance happens in a clearing in Cindersap Forest from 9 A.M. to 2 P.M. You can only ask someone to dance if you have at least 4 hearts with them, so do not worry if nobody says yes in Year 1. Enjoy the music and head home.

Days 25 to 28
Harvest your second strawberry crop on Day 25. After that, do not plant anything that cannot finish before Day 28, because every Spring crop dies the moment Summer starts. Use the last days to save gold for Summer seeds and to fill any Spring bundles you can.
Spring Year 1 Pro Tips
- Small Patch First: A planted patch plus a chest beats a fully cleared farm and an empty energy bar.
- Bundles at Your Pace: Peek at the Community Center bundles early so you know what to keep, but don’t force every Spring bundle before Summer.
- Save Some Forage: Wild Horseradish, Daffodil, Leek and Dandelion fill the Spring Foraging bundle. Keep one of each.
- Mines on Leftover Energy: Treat the Mines as a bonus activity after your chores, not your whole day.
- Check the Numbers: Curious how many farmers are starting their first Spring right now? Our Stardew Valley player count tracker has it.
Spring Year 1 FAQ
What should I plant in Spring Year 1?
Start with Parsnips and Potatoes for quick cash, add Kale or Cauliflower when you can afford them, and plant Strawberries right after the Egg Festival on Spring 13.
When is the Egg Festival in Stardew Valley?
Spring 13, from 9 A.M. to 2 P.M. in the town square. Pierre sells Strawberry Seeds there for 100g each.
Do crops die when the season changes?
Yes. Spring crops die on Summer 1 unless they also grow in Summer, so time your last plantings to finish by Spring 28.
Can I dance at the Flower Dance in Year 1?
Only if you have at least 4 hearts with the person you ask. Most players will not have that yet, and that is fine.
The Payoff: You will not have a showcase farm by Day 10, and you do not need one. Plant those 15 Parsnips, circle Spring 13 on the calendar, and let the routine build itself. You’ve got this.