
Data source: Steam Web APILast updated: How we collect this data
MY_DEAR player count chart
MY_DEAR has very few players on Steam right now (0). Its all-time peak was 1.
History from Oct 11, 2026
MY_DEAR monthly player count
| Month | Avg. players | % Gain | Peak players |
|---|---|---|---|
| November 2026 | not enough data | -100% | 0 |
| October 2026 | not enough data | n/a | 1 |
How many people are playing MY_DEAR?
0 people are playing MY_DEAR on Steam right now.
MY_DEAR player count trend
Today's player count is 0% of its all-time peak of 1, set on Oct 12, 2026.
Other Indie games like MY_DEAR by player count
Compare MY_DEAR with similar games
Player counts, peaks, reviews and prices side by side. Compare any Steam games
About MY_DEAR
During the five-night levels in the game, you need to closely monitor the surveillance cameras, operate the gates and all available tools to fend off the attacks of the monsters, and gradually experience the entire storyline through the various plot developments and gameplay in each level
- Developer
- What the next door
- Publisher
- JackSong Studio
- Released
- Jul 30, 2025
- Genre
- Indie, RPG, Free To Play
- Languages
- 2 languages
Screenshots
MY_DEAR price
MY_DEAR is free to play on Steam.
Get MY_DEAR alerts by email
MY_DEAR FAQ
Is MY_DEAR dead?
MY_DEAR has very few players on Steam right now (0). Its all-time peak was 1.
How many people play MY_DEAR?
0 people are playing MY_DEAR on Steam right now. In the last 24 hours it peaked at 0 concurrent players.
What is the all-time peak player count for MY_DEAR?
MY_DEAR reached its all-time Steam peak of 1 concurrent players on Oct 12, 2026.
Is MY_DEAR free?
Yes, MY_DEAR is free to play on Steam.
When did MY_DEAR come out?
MY_DEAR was released on Steam on Jul 30, 2025.
Who made MY_DEAR?
MY_DEAR was developed by What the next door and published by JackSong Studio.
RageQuit Charts is not affiliated with Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation. Player counts come from the official Steam Web API.













