Genshin Impact Community Speaks: Loading Indicator for Better UX Experience

Genshin Impact’s fanbase discusses the idea of a loading indicator within the game – a quality of life addition.

In the vast realm of Genshin Impact, users are engaging in discussions about an interesting aspect of the game – having a loading indicator. A sentiment echoed by a user named RCTD-261, who suggested the concept. The idea revolves around the benefit of letting others know when a player is in the loading screen. This is perceived as a highly useful functionality in group play scenarios, especially when starting the domains.

Summary

  • Engaging discussions within the community over a new idea – a loading indicator
  • Players conveying minor inconveniences faced during group play
  • Potential solutions and workarounds suggested by users
  • User sentiment largely leans towards a positive reception for the idea

Idea Reception

From the comments observed, many players favor the loading indicator idea. Players feel this feature, while minor, could enhance group play by reducing confusion and improving coordination. As Lost_my_acount stated, jumping as soon as you load in can currently serve as an indicator. It’s a makeshift semaphore, but it’s the best semaphore we’ve got.

User Suggestions

While discussing the possible appearance of a loading indicator, users offered alternative solutions. For example, aden54321 suggests using character’s skills, like Raiden’s, can help to monitor loading progress. If the eye symbol appears on a joined player’s avatar, they have almost finished loading. Moreover, other players identified characters who can ‘detect’ a player’s loading status, such as Ei, Diona, and Zhongli. Quite a robust surveillance system for an RPG, eh?

Quality of Life

A major part of the discussion revolved around how such a feature would be a useful quality of life (QoL) update. Incorporating a loading indicator could even up the game’s QoL, as rightly pointed out by Fryng. However, others, like themadskull, raised concerns about toxicity due to potential kicking of slower loading players.

Moving forward, it remains to see whether these discussions will nudge the game’s developers towards implementing this feature. Until then, patience and jumping seem to be the keys to a smooth domain start. So next time you see characters jumping like ‘monkeys’ in a loading screen, you know they’re not rehearsing for the next broadway show. They’re just being good, patient community members saying ‘Hey! I’m loaded! Let’s get this show on the road.’