The popular multiplayer first-person shooter game, Counter-Strike, has been subject to an interesting discussion in the gaming community, focusing particularly on a recent post by user ‘petrstalepetr’. The post deals with the issue of PC latency in the game, and its impact on the overall gameplay experience.
- PC latency in Counter Strike may be impacted by FullScreen Optimization (FSO).
- This can affect the gameplay experience signficantly, making movements feel slowed down.
- The issue might affect each individual’s PC differently and further testing is encouraged by the community.
Petrstalepetr conducted a test using uncapped frame rates and Nvidia Performance Overlay. The test was performed on Dust 2 deathmatch with bots, and an interesting result was found: while FSO was enabled, movements felt slower and less responsive, comparable to ‘driving a bus instead of a car’.
Comments from the Community
The community response to this test yielded various reactions. pRopaaNS responded, ‘Thanks! Foking stupid windows.’. Additionally, basedretention advised, ‘Always best to disable fullscreen optimization for every non dx12 game.’
Counter Arguments and Experiences
Discrepancies in outcomes were pointed out by other gamers. A user by the name Hyperus102, found no significant difference between the latency readings with FSO On and Off, arguing that it could lie within the margin of error. They added, ‘There is a pretty good reason why Dx12 completely dropped exclusive fullscreen support, and its that the window manager just doesn’t really degrade performance in any way. It at least should not.’
This discussion is an intriguing insight into the factors that affect gameplay responsiveness in Counter-Strike. It shows that there are multiple factors influencing the gaming experience and minor changes can significantly affect the perception of gaming performance. Thus, while FPS rates remain a key focus, factors such as PC latency can equally affect a player’s experience.