In the globally popular game of “Counter-Strike: Global Offensive” (CS:GO), a puzzling subject often grapples with the community – teammate abandonment during warmup. The post’s author, Tesseden, presents a notion that has ruffled many a gamer’s feathers, asking: ‘Is there any actual reason that a teammate abandoning during the warmup should not just end the game and only count as a loss for the person who abandons?’.
- Teammate abandonment disrupts the gaming experience and seems to imbalance the game, producing a sense of frustration and unfairness.
- Counter-Strike’s current system only appears to punish solo queue players and does not offer an effective resolution.
- Other games have established systems to appropriately handle player desertion, offering an alternative perspective on a potential solution.
Frustrations & Suggestions
The lament over a teammate’s abandonment turning a game into a one-sided match is glaringly evident, with a user named eldarlrd weighing in, ‘Dota 2 solved this problem ages ago…Meanwhile Valve just removed that in CS and added a cash bonus… practically worthless. And now with MR12 it’s just a joke.’.
Looking to Other Games
Members are looking to other games for solutions. Dota 2’s ‘First Blood’ cut off, ‘Leage’ (assuming League of Legends) first minute pop-up vote, and Riot’s short, immediate bans are all cited examples. As veotrade suggests, ‘Teammate abandoning should cause an auto-surrender vote within 3-4 rounds max’.
Addressing Queue Dodging
There’s a split sentiment towards queue dodging being a viable argument. User BeepIsla believes ‘The game is considered live as soon as everyone accepts… you accepted. It’s consistent and queue dodging very much is an argument’. However, Tesseden’s post contradicts this by stating that teams could tell their 5th not to connect, leading to the same outcome.
In a light-hearted note, it seems the gaming community could do with less dodging and more fragging! Clearly, this is an issue that needs more attention from the game developers as it is deeply affecting the experience of players.