In a recent post, Call of Duty enthusiast CheeseheadTroy spurred a fascinating discussion revolving around potential improvements in the Call of Duty franchise. His concept revolves around a more integrated approach between developers, breaking down each development team’s strengths and allotting them different parts of the game to focus on.
Summary
- CheeseheadTroy’s post suggests an ‘everything product’ approach as a way to revolutionize the Call of Duty franchise.
- He sees a future where each development team adds its particular strengths to various elements of the game.
- The idea received mixed feedback from community members, with some noting potential challenges with profitability and developer preferences.
- Despite skepticism, most commenters agree on the need for change in the franchise’s current model.
A Community-Centric Approach
In the suggested model, community preferences shape the development process, allowing separate development teams to focus on their forte. Treyarch could provide their storytelling prowess to both campaign and zombie modes, while Sledgehammer might invest their transparency and attention to details to multiplying player experience, according to CheeseheadTroy.
Despite his assumption that ‘everyone hates infinity ward MP,’ CheeseheadTroy notes that the Infinity Ward team has made its mark through the DMZ following. Hence, he suggests they should have complete control over this particular aspect.
Voices of the Community
User akane1717 argues the idea’s lack of profitability in a jokingly scolding manner, pointing to CheeseheadTroy’s omission of ‘loot boxes and bundles.’
Lauradagirl compliments the idea for its potential to ‘spark things up’ but adds a call for Activision to focus on improving gameplay. The_great_ashby, in contrast, imagines a different scenario: ‘Microsoft running the show’ and breaking free from the Call of Duty yearly cycle.
Differing Outlooks
GolemThe3rd, while appreciating the innovative approach in his comment, raises concerns regarding the division of tasks among developers, arguing that it reduces variety. He prefers various teams working on different campaigns for a more diverse outcome. Additionally, he suggests a ‘master chief’ collection-like setup.
The Call of Duty community thread suggests change is in the air; what shape that change will take ultimately lies in the hands of the decision-makers at Activision or, perhaps, Microsoft.